Starting image
Used as the first frame for the generated video
Image-to-video · Sky route
Sky Island Castle Run
A third-person runner crosses floating stone platforms toward a distant castle while the camera follows through a warm sunset sky.
Image Prompt
Use case: stylized-concept Asset type: image-to-video starting frame for a Minecraft parkour landing-page example Primary request: a third-person parkour starting frame in a Minecraft-style voxel sky world Scene/backdrop: floating stone and grass islands above a vast sea of clouds at golden sunset, a narrow stone route ahead with one clearly readable gap and a block-built castle in the distance Subject: one small blocky adventurer with square dark-brown hair, a bright red hoodie, blue pants, and white shoes, seen from behind in a ready-to-run stance at the beginning of the path Style/medium: polished high-quality 3D voxel game cinematic, crisp block geometry, detailed but unmistakably block-built Composition/framing: vertical 9:16; third-person chase-camera view from three meters behind and slightly above; the character is centered in the lower middle, full body visible from head to feet, occupying about 25 percent of frame height; the route and landing platform are fully visible ahead; deep focus Lighting/mood: warm golden sunset, colorful natural clouds, strong readable rim light around the character, adventurous and energetic Constraints: exactly one character; stable symmetrical anatomy; clear separation between red hoodie and background; character standing on solid ground, not already airborne; enough open route ahead for video animation; no first-person view; no foreground hands; no text; no subtitles; no game UI; no logos; no watermark; no border or collage
Video Prompt
The red-hooded blocky character starts running forward, reaches the edge of the stone path, makes one clean jump across the gap, and lands firmly on the next floating stone block. The third-person camera follows smoothly from behind and slightly above. Keep the character centered in the lower middle of the frame and keep the full body visible throughout the video. Use a believable running cycle, clear takeoff, natural jump arc, and solid landing. Preserve the character's appearance, clothing, body proportions, voxel art style, castle, floating islands, sunset lighting, and block geometry from the input image. Do not switch to first-person view. No foreground hands, no camera cuts, no character transformation, no new characters, no disappearing character, no text, no game UI, no logos, no watermark.
