Rocket League Style Game
A car-soccer prototype showing kickoffs, boosts and goals inside a detailed stadium.
Real projects. Original creators. Curated by MagicCreator.
Updated regularly
Explore what creators are building with GPT-6 Astra: Blender models, browser games, interactive websites, video workflows and drawings.
New Astra demos added regularly. Bookmark this page for your next visit.
In the spotlight · @tomkrcha
Explore Astra demos by category
Find a project by use case, creator or tool. Live links take you to the creator’s project; recorded demos link to the original showcase.
139 demos
Discover games made with GPT-6 Astra, from browser-based robot duels and multiplayer worlds to Godot combat levels and racing prototypes. Explore each creator’s approach, including projects that combine Astra-written code with Blender assets. Entries with a live link can be opened directly; others show recorded gameplay.
A car-soccer prototype showing kickoffs, boosts and goals inside a detailed stadium.
A 3D game prototype demonstrated running in a browser.
Two simple Sonic-style 3D games comparing Astra reasoning settings in Godot.
A recorded demonstration of Age of Empires IV running on Apple Silicon after Astra-assisted optimization.
A block-based world presented as a Minecraft-style coding experiment.
A 3D aquarium game experiment built around a reference image.
A browser robot duel with dashes, homing attacks and laser-blade combat.
A small browser game recreating the gameplay shown in a mobile game advertisement.
A dystopian robot game scene with rain, warm lights, detailed streets and procedural birds.
A browser adaptation of Zork with 3D environments, puzzles and combat.
A glossy jelly character you can stretch, throw and bounce around a wooden tabletop, with live play and source code.
A 3D combat level with changing weather, weapons, abilities and day-night cycles.
A RuneScape-inspired multiplayer browser world, with its own showcase trailer.
A browser shooter with living and undead modes, solo play and author-reported online multiplayer.
A Halo-inspired multiplayer shooter demonstrated as an Astra and Tesana game-maker project.
A futuristic racing prototype with neon tracks and Blender-made vehicle models.
A small PvP-style arena that can be played solo or with a friend.
A painter-themed browser shooter set in Van Gogh's town, with bot teammates and rivals.
A third-person cathedral arena with sword combat, dodging and area magic.
An iPhone arena fighter combines touch controls, 109 animation clips and optimized 3D assets.
A sailing game with colorful ocean lighting, moving waves and stylized or realistic rendering modes.
A classic board game became an Unreal Engine scene with 3D animation and sound effects.
A short fighting-game animation test combines GPT Image 2.5 artwork with Astra Pro.
A compact Dream Loop experiment recreates the feel of Metal Slug with Astra.
A first-person browser rink-management sim with ice resurfacing, bookings and concession tasks.
A Three.js playground for firing a rocket launcher into a room made of bubble wrap.
A VCMI mod remakes Heroes III Necropolis graphics with new 3D models and rebuilt animations.
A Blender and Godot prototype turns metal-cube machining into a factory-building game loop.
Explore gravity-shifting courtyards in a browser puzzle world.
A Mario-inspired browser platformer with coins, enemies and jumping controls.
A basketball browser game.
A browser game set in the Three Kingdoms era.
A Plants vs. Zombies-inspired browser game about defending a garden.
Merge deformable fruit in a browser physics game.
A browser card game inspired by Balatro.
A one-button 3D browser flying game.
A browser shooter recreating the Dust II setting.
Fly a magic carpet and cast spells in a 3D browser arcade game.
A vertical bullet-hell shooter with three fighters, five sectors and changing weapon loadouts.
A turn-based campaign across 15 cities with resources, rival factions and 108 officers.
Build a connected power grid and defend an island lighthouse with upgradable towers.
Four tabletop toys become browser games, including penguin ice, rabbit traps and parking puzzles.
Explore GPT-6 Astra Blender examples, including a steam train reconstructed from a drawing, holographic 3D cards and a street scene modeled from an image. This section also includes interactive Three.js worlds. Check the tool labels to distinguish Blender modeling from browser-rendered 3D scenes, and follow the original posts to see the results.
A Blender recreation of a Craig Federighi clip, shared as a short video.
An old steam-train drawing reconstructed as a detailed, editable Blender model.
A Blender recreation of Rickroll presented alongside the reference video, shared by Vaibhav Srivastav.
A Backrooms scene with VHS effects and sound, rendered in Blender.
A modern house modeled in Blender and brought into Unreal Engine 5 as a walkable architectural scene.
San Francisco's Palace of Fine Arts recreated in Blender and presented in a rendered architectural video.
A house reference image reconstructed as editable geometry, furniture and household details.
A procedural Oval Office set generated from a scene description and rendered in Blender Cycles.
A walkable forest built in Three.js, with dense grass, ferns and custom lighting shaders.
A Mac app uses a Blender-built 3D iPod and classic iPod interactions to browse Codex threads.
A real building reconstructed in Blender from a few iPhone photos.
A reference image becomes a Blender street scene, followed by a process breakdown.
A Blender reconstruction of Lisbon's Terreiro do Paço square.
Six paintings reimagined as one walkable, painterly Three.js town.
Portraits and illustrations become rotating cards with parallax and holographic highlights.
A detailed Blender reconstruction of the Summer Palace's Tower of Buddhist Incense, presented in a cinematic architectural render.
A rendered architectural view of the Taj Mahal, including its central dome, towers and garden approach.
A hand-drawn jet became a realistic reference image and then a Blender model.
A periodic water surface built with Blender Geometry Nodes without baking.
A cube-city image generated with GPT Image 2.5 became a modeled Blender scene.
See GPT-6 Astra web development examples beyond a static landing page: a navigable Seoul city map, Three.js interface experiments and interactive engine visualizations. Browse the screenshots, tools and creator notes, then open a live website where one is available. These are community projects, not templates or a website-generation service.
A recorded demo of a 3D anatomy website that separates a male body model into individual parts.
A detailed interactive engine visualization, demonstrated in a short video.
An interface design demonstration generated with Astra.
An interactive Tesla Model X viewer with an exploded view, component isolation and descriptions.
Recorded demoA Singapore street scene framed as a phone-camera view in Three.js.
A browser-based macOS desktop simulation with Finder and app interfaces.
Two code-generated trains with animated wheels and exploded assembly views in the browser.
A portfolio website framed around a handheld-console interface, with a Gameboy-inspired screen and controls.
A tool demonstrated creating three-dimensional product mockups.
Explore a miniature Seoul with landmark fly-throughs and day-to-night lighting.
A miniature Hangzhou scene with landmarks, camera navigation and day-to-night lighting.
A portfolio pairs a painted landscape with a scrolling work showcase and playful robotics details.
A virtual piano with built-in performances of Bach's Brandenburg Concertos.
Live linkNine studio photos became a browser-based, explorable 3D reconstruction.
An interactive globe presentation that moves through Earth history and stages of human civilization.
Liquid-glass controls, procedural objects and motion-driven web interfaces.
An atmospheric 3D forge website with a glowing miniature building and scene controls.
Explore a procedural underwater world with marine life and adjustable weather.
Real-time cloud rendering in a browser, presented as an Astra side project.
An interactive visual essay explains the Navier–Stokes problem through a tea-whirlpool metaphor.
A minimal studio footer reveals a soft 3D character whose gaze follows the visitor's cursor.
An interactive browser model that illustrates the mechanics of a radial engine.
A shared notes page where Astra follows the author's writing and responds on the same canvas.
A Three.js ship-in-a-bottle scene with waves, gulls, a small harbor and coral reefs.
An interactive 3D Microduck assembly viewer with 70 selectable parts, locations and descriptions.
A hand-tracked interface lets viewers swipe through four billion years of evolution.
A recorded aircraft landing simulator with a Boeing 777-300ER model and flight telemetry controls.
A 3D sticker interaction that changes its peeling direction with the edge being dragged.
A stylized 3D tourist map turns the Fort Worth Stockyards into an explorable district guide.
A quick app maps iFacialMocap tracking onto avatar expressions generated as image variants.
An iPhone history website with interactive phones, period-style interfaces, apps and keyboards.
A custom tool previews composited characters and exports YouTube-ready 360° video.
Rotate and zoom around a dual-ring energy core modeled in Blender.
A miniature restaurant walkthrough showing example conversations with staff and customers.
A solar-system explorer with a spaceship exterior and an observation lounge overlooking planets.
Live linkA map website exploring Equal Earth and the trade-offs of flattening a globe.
A generated character model became a rigged and animated Three.js browser scene.
Live linkA personal reading list became a visual, browser-based virtual bookshelf.
An interactive RB19 car viewer with component views and simulated telemetry.
An AI model-comparison website.
See how creators use GPT-6 Astra in video workflows: planning 3D scenes, writing animation code and turning projects into trailers or motion graphics. Examples combine Astra with Blender, HyperFrames, Seedance or other tools. Each entry explains those roles, rather than presenting the final video as a direct output of Astra alone.
A house-listing photo set becomes a 3D house and a promotional video.
Astra prepares recorded footage in Final Cut by importing clips, applying color grading and syncing clips.
Derya Unutmaz shares an Astra-generated educational video about T cells, assembled with Remotion and Imagegen visuals.
An unofficial underwater fan-film concept with familiar pineapple and stone houses reimagined in 3D.
A Three.js game is recreated in Blender scenes and turned into a trailer.
A geometry-first workflow that turns a Blender scene into a rendered video.
A reference-led motion-graphics launch video made with HyperFrames.
A Blender scene of Wukong stealing peaches becomes a short film edited in Jianying with MiniMax music.
Astra selects footage and music, then edits a video from a folder of supplied clips.
Astra operated standard After Effects features to produce a short motion-graphics test.
A cinematic flyover of a modeled Manhattan skyline with warm lighting and sweeping camera views.
Recorded demoNinety-nine consistent image frames became a stop-motion short with music and sound effects.
Explore drawings and pixel art made with Astra, including character illustrations and Aseprite workflows. Follow the original posts for process recordings and creator notes; tools are credited where the creator identifies them.
Recorded demoHatsune Miku pixel art made in Aseprite, shown in a process recording and an image.
A Hatsune Miku drawing shared with a recording of the result.
Zachi shares a recording of a portrait drawn in Canva after asking GPT-6 Astra to draw him.
A portrait-drawing demonstration inside Microsoft Paint.
Recorded demoMarsForTech shares a PlayStation 4 controller illustration presented as an SVG generated with GPT-6 Astra Max.
A 3D pianist performs a melody with finger movements tied to the notes.
Astra draws a portrait inside Apple Notes using a supplied reference photo.
A poster reference led to two usable font variants and an animated type showcase.
Recorded demoThree poster designs shared by their creator as work made using Astra.
An interactive particle artwork with flower, ring and galaxy forms.
Explore Astra projects in hardware design, data analysis, robotics and other computer-use workflows. Each example links to the creator’s demonstration and explains the tools, results and limitations.
An Unreal Engine world populated by conversational agents working together to survive.
A Manhattan environment built street by street in Unreal Engine.
A demonstration of Astra-assisted mechanical design in CAD.
Recorded demoA recorded robot-control experiment compares Astra with another model on a specific task.
A demonstration of printed circuit board layout inside KiCad.
A music track with synthesized instruments, parts and arrangement created through Ableton.
Recorded demoAn autonomous Pokémon run controlled through screenshots.
A map location transformed into a three-dimensional neighborhood scene.
A recorded session of Astra learning controls and playing a card-based strategy game.
Recorded demoA modeling study using subdivision surfaces and sweep objects inside Cinema 4D.
Recorded demoA SpeedTree mango-tree study with generated leaf and bark materials.
Astra works on a drone flight-controller PCB in KiCad, then redraws the design in JLCEDA.
A Power BI dashboard compares electric vehicles by range, price, drivetrain and body style.
Recorded demoBring a Kotlin Android app closer to its existing iOS counterpart.
Adjust the starting difference and compare two diverging Lorenz trajectories over time.
Explore image and video tools on MagicCreator. This gallery is a collection of external demos, not an Astra playground.
An independent collection, not an OpenAI product. Works belong to their creators. Previews link back to the original posts.